Accepted Papers

ID Track Authors & Paper Title
2 14 Siska Wati Dewi Purba and Wu-Yuin Hwang. Investigation of Learning Behaviors and Their Effects to Learning Achievement Using Ubiquitous-Physics App
4 8 Juanjuan Chen and Minhong Wang. A Pilot Study of Concept Mapping Mediated Inquiry Learning in an Online Environment
7 DC Alexander Amigud, Thanasis Daradoumis, Joan Arnedo-Moreno and Ana-Elena Guerrero-Roldán. Non-Invasive Strategy for Preserving Academic Integrity in an Open and Distance Learning Environment
8 15 M.-Carmen Juan, Mauricio Loachamín-Valencia, Inmaculada García-García, Josep Benedito and José Manuel Melchor. ARCoins. An Augmented Reality App for Learning about Numismatics
9 4 Mauricio Loachamín-Valencia, Magdalena Méndez-López, M.-Carmen Juan and Elena Pérez-Hernández. Auditory and Spatial Learning in Inattentive Children Using Smart Devices and Gesture Interaction
10 5 Luis Galindo. How collaboration in a heterogeneous team impacts invention in the design process of digital learning objects? The case of the REMASCO project to redesign and reinvent the digital school textbook through an online and collaborative design framework
11 5 Rustam Shadiev, Yueh-Min Huang, Narzikul Shadiev, Rai Laxmisha, Wanwisa Wannapipat, Wei Wang and Barry Lee Reynolds. Applying speech-to-text recognition and computer-aided translation for supporting multi-lingual communications in cross-cultural learning project
13 14 Wei Wang, Wenjing Wang and Rustam Shadiev. A Kinect-Based Feedback System for Improving Static Balance Ability
14 16 Hsuan Chang, Chao-Hung Liao and Chung-Han Yeh. The Influence of Live Stream and On-the-spot Teaching on Elementary School Students in Robotics Course
16 1 Eva Dobozy. University lecturer views on pedagogic lurking
17 5 Sheng-Yi Wu. Design of strategy for reducing off-topic in online discussion activities
18 4 David Rodríguez-Andrés, M.-Carmen Juan, Magdalena Méndez-López and Ramón Mollá. A 3D Serious Game for Dental Learning in Higher Education
20 2 Hoda Amer and Saad Harous. Smart –Learning Course Transformation for an Introductory Programming Course
21 15 María Blanca Ibáñez, Antonio J. de Castro and Carlos Delgado Kloos. An empirical study of the use of an augmented reality simulator in a face-to-face Physics course
24 9 Michelle Siao-Cing Guo. Investigating the Effect of the Flipped Classroom using E-learning on Language Proficiency, Learner’s Autonomy, and Class Participation of English Language Learners
25 17 Fabiano Dorça, Vitor Carvalho, Miller Mendes, Rafael Araújo, Hiran Ferreira and Renan Cattelan. An Approach for Automatic and Dynamic Analysis of Learning Objects Repositories Through Ontologies and Data Mining Techniques for Supporting Personalized Recommendation of Content in Adaptive and Intelligent Educational Systems
26 9 Olha Dalte, Jing Leng and Xiaoqing Gu. The Influence of Technology-enhanced Environment on the Progress and Participation in ESL Learning Activities among Ukrainian Preschoolers
28 2 Xingliang Chen, Antonija Mitrovic and Moffat Mathews. How much Learning Support Should be Provided to Novices and Advanced Students?
30 11 Zoi Tsiviltidou and Giasemi Vavoula. Digital storytelling as a framework for inquiry-based museum learning
32 5 Hang Shu, Yi Wei and Xiao-Qing Gu. Is there difference between in and out of classroom? Harnessing the group interaction of blended learning
34 4 Yun-Hsuan Chang, Yu-Fang Liu, Chi-Wen Huang and Gwo-Dong Chen. Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing
36 3 Alaa S. A. Alkhafaji, Sanaz Fallahkhair, Mihaela Cocea and Jonathan Crellin. A User-Centred Design Approach to Develop a Wearable and Ubiquitous Learning Environment based on Mobile Location-Based Services
37 5 Chih-Chao Hsu, Tzone-I Wang, Ke-Jie Lin and Jia-Wei Chang. The Effects of Fusing 635 Brainstorming and C-Sketch Methods on the Creativity of Industrial Design
39 10 Masanori Yamada, Yoshiko Goda, Takeshi Matsuda, Hiroshi Kato, Yutaka Saito and Hiroyuki Miyagawa. Self-Regulator: Preliminary research of the effects of supporting time management on learning behaviors
41 10 Yan Liu and Xiaoqing Gu. What contributes to Chinese adolescents’ academic self-concept?
42 5 Kazuya Takemata, Takumi Nishiyama, Akiyuki Minamide and Shintarou Wakayama. Design and Trial Use of an E-Time Capsule System
44 15 Florian Jeanne, Yann Soullard, Ali Oker and Indira Thouvenin. EBAGG: Error-Based Assistance for Gesture Guidance
46 6 Buddhiprabha Erabadda, Surangika Ranathunga and Gihan Dias. Automatic Identification of Errors in Multi-Step Answers to Algebra Questions
49 10 D. Yang, Abeer Alsadoon, P.W.C. Prasad and Amr Elchouemi. An Emotion Recognition Model Based on Facial Recognition in Virtual Learning Environment
51 11 Na Sun, Chien-Wen Yuan, Mary Beth Rosson, John Carroll and Yu Wu. Critical Thinker: Supporting Collaborative Argumentation with Structure and Awareness
52 4 Veljko Aleksić and Mirjana Ivanović. Digital Gameplay Habits and Multiple Intelligences Profile of Early Adolescents Living in Rural Areas
53 7 Jeremie Seanosky, Isabelle Guillot, David Boulanger, Rébecca Guillot, Claudia Guillot, Vivekanandan Kumar, Shawn Fraser, Nahla Aljojo, Asmaa Munshi and Kinshuk Kinshuk. Real-time visual feedback: a study in coding analytics
54 DC Geetha Paulmani, Kinshuk Kinshuk, Vivekanandan Kumar and Markku Tukiainen. Lean Research Culture: Measurement, analysis, and revitalization of processes and outcomes of contemporary research practices
58 7 Daiki Suehiro, Yuta Taniguchi, Atsushi Shimada and Hiroaki Ogata. Face-to-Face Teaching Analytics: Extracting Teaching Activities from E-book Logs via Time-Series Analysis
59 5 Panpan Cui, Lanqin Zheng and Xin Li. A Co-citation Network Analysis of Computer-supported Collaborative Learning (2006-2016)
60 5 Gabriel Gutu, Mihai Dascalu, Stefan Ruseti, Traian Rebedea and Stefan Trausan-Matu. Unlocking the Power of Word2Vec in Identifying Implicit Links
61 17 Hela Sfar, Amel Bouzeghoub and Nathan Ramoly. A Novel Hybrid Model for Activity Recognition
62 10 Elise Lavoué, Gaëlle Molinari and Maxence Trannois. Emotional Data Collection using Self-Reporting Tools in Distance Learning Courses
63 11 Fan Cheng Yu and Gwo-Dong Chen. A Digital Tool for Argumentation Construction That Assists Users in Writing Argumentative Essays
64 7 Daniel Spikol, Emanuele Ruffaldi, Lorenzo Landolfi and Mutlu Cukurova. Estimation of Success in Collaborative Learning based on Multimodal Learning Analytics Features
65 1 Xiaoling Ye and Huimin Shi. Research on Differences of University Students’ Communication in IM and Practical Environments :Case Study Based on Acquaintance Group
67 11 Deepti Reddy, Sridhar Iyer and Sasikumar M. FATHOM: TEL environment to develop divergent and convergent thinking skills in
software design
70 7 Alexis Lebis, Marie Lefevre, Vanda Luengo and Nathalie Guin. A Narrative Approach to Capitalise Analysis Processes of Learning Traces: an Ontological Framework
71 1 Aicha Bakki, Lahcen Oubahssi, Sebastien George and Cherkaoui Chihab. A Model to Assist Pedagogical Scenario Building Process in cMOOCs
73 4 Chang-Hsin Lin, Shu-Hsien Huang, Ju-Ling Shih, Alexandra Covaci and Gheorghita Ghinea. Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes
74 7 Atsushi Shimada, Kousuke Mouri and Hiroaki Ogata. Real-time Learning Analytics of e-Book Operation Logs for On-site Lecture Support
75 2 Felipe de Morais, Patricia Jaques, Seiji Isotani and Ig Bittencourt. The use of handwriting input in Math Tutoring Systems: an use case with PAT2Math
76 4 Veronica Rossano, Teresa Roselli and Gabriella Calvano. Multimedia technologies to foster ecological skills
78 14 Qingtang Liu, Jingxiu Huang, Linjing Wu and Gang Mao. Implementation of a Chatbot for Mobile Learning Using an Intelligent Question-answering Agent
79 15 Paloma Díaz, Telmo Zarraonandia and Monica Sanchez. Do Low Cost Virtual Reality Devices Support Learning Acquisition? A comparative study of two different VR devices
81 6 Érika Dal Magro, Samuel Gebing, Letícia Heinzmann, Maria Eduarda Romagna, Júlia Studer, Tiago Martins Goulart, Daniel Martins Ayub, Maurício Covolan Rosito, Júlia M. C. Silva, Hazra Imran and Kinshuk. MOOC as supplementary tutoring to public school students learning
82 4 Alexia Islabão Santos, Fabio Goulart Andrade, Hazra Imran, Júlia M. C. Silva and Maria Isabel Accorsi. MOOCs, Gamification and Moodle: can we use them together?
83 4 Ahmed Tlili, Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni and Kinshuk. A smart educational game to model personality using Learning Analytics
84 2 Leonardo Zilio and Cédrick Fairon. Adaptive System for Language Learning
85 4 Samuli Laato, Jungryul Seo, Teemu Laine, Wooryeon Go and Erkki Sutinen. Designing a Game for Learning Mathematics by Composing: a Case in a Finnish Primary School
87 4 Peng Chen, Jinbao Zhang and Ronghuai Huang. Design thinking in App inventor game design and development: A case study
88 2 Hiba Hajri, Yolaine Bourda and Fabrice Popineau. MORS: A system for recommending OERs in a MOOC
90 8 Michalis Ioannou and Tharrenos Bratitsis. Teaching the notion of Speed in Kindergarten using the Sphero SPRK robot
91 5 Ishari Amarasinghe, Davinia Hernández-Leo and Anders Jonsson. Intelligent Group Formation in Computer Supported Collaborative Learning Scripts
93 2 Asma Ben Khedher, Imène Jraidi and Claude Frasson. Tracking Students’ Analytical Reasoning Using Visual Scan Paths
94 3 Terje Väljataga, Priit Tammets, Kai-Mikael Jää-Aro, Kairit Tammets and Pjotr Savitski. Designing learning experiences in zoos: a location-based outdoor service-package
95 15 Nikiforos Papachristos, Ioannis Vrellis and Tassos Mikropoulos. A comparison between Oculus Rift and a low-cost smartphone VR Headset: Immersive user experience and learning outcome
98 1 Ismaila Temitayo Sanusi and Solomon Sunday Oyelere. Assessment of Opón Ìmò Mobile Learning Device: Students and Teachers Perspective
99 7 Vinicius Gottin, Haydée Jiménez, Anna Finamore, Marco Antonio Casanova, Antonio Furtado and Bernardo Nunes. An Analysis of Course Curricula through Mining Student Records
100 12 Rubiela Carrillo Rozo, Clément Renaud, Yannick Prié and Elise Lavoué. Dashboard for monitoring student engagement in mind mapping activities
102 10 Liina Lepp, Marvi Remmik and Margus Pedaste. University teachers and technology mentoring – why, how and for whom?
103 DC Lizeth Donoso Herrera. Telecollaboration and teacher metalinguistic awareness: Analysis of a project involving pre-service teachers of French as a second language, native speakers and non-native speakers.
104 4 Elena Novak and Janet Tassell. Video Games that Improve ‘Learning to Learn’: Focus on Action Video Game Play Elements
105 6 Eddie Walsh, Mirjam Neelen and Evangelos Kapros. Competency Analytics in the Workplace through Continuous Peer Feedback
106 9 Chia-Ying Liao, Chia-Ling Kao and Yu-Ju Lan. Listening strategy applications by learners under the context of multimodality
108 6 Mireilla Bikanga Ada and Mark Stansfield. The potential of learning analytics in understanding student engagement with their assessment feedback
109 DC Breshanica Bellard. Community of Inquiry Framework: The Relationship of Communication Preferences and Social Media Acceptance and the Development of ‘Social Presence’
110 7 Douglas Menezes, Diogo Lima, Renato Silva, Isabel Nunes, Ulrich Schiel and Marcus Aquino. DaVID- A Model of Data Visualization for the Instructional Design
111 4 Mathieu Vermeulen, Gaëlle Guigon, Mandran Nadine and Jean-Marc Labat. Teacher at the heart of learning games design: the model DISC
112 6 Alexander Amigud, Thanasis Daradoumis, Joan Arnedo-Moreno and Ana-Elena Guerrero-Roldán. A Method for Thematic and Structural Visualization of Academic Content
113 8 Kaushal Kumar Bhagat and Ronghuai Huang. Integrating GeoGebra with TPACK in improving Pre-service Mathematics Teachers’ Professional Development
115 3 Kai Yi Chin, Chun Xin Hou, Ching Sheng Wang and Ko-Fong Lee. Using Augmented Reality Technology for the development of Historic Building Teaching Application: A Mackay Culture Course
117 1 Laxmisha Rai, Zhongtong Yue, Tantan Yang, Nongliang Sun and Rustam Shadiev. General Impact of MOOC Assessment Methods on Learner Engagement and Performance
120 2 Jcs Kadupitiya, Surangika Ranathunga and Gihan Dias. Assessment and Error Identification of Answers to Mathematical Word Problems
121 7 Zacharoula Papamitsiou and Anastasios Economides. Student modeling in real-time during self-assessment using stream mining techniques
122 1 Kai Pata, Aleksander Beljajev, Romil Rõbtšenkov and Mart Laanpere. Affordances of the LePlanner for sharing digitally enhanced learning scenarios
123 8 Jun Peng, Minhong Wang and Demetrios Sampson. Scaffolding Project-Based Learning of Computer Programming in an Online Learning Environment
125 7 Mehmet Kokoç and Arif Altun. Understanding how video interaction data predicts learning performance: A preliminary study
126 15 Johanna Pirker, Isabel Lesjak and Christian Gütl. Maroon VR: A room-scale physics laboratory experience
128 DC Ya-Wen Cheng and Nian-Shing Chen. An investigation of the needs on educatioanl robots
129 11 I-Hsiu Lin, Sie Wai Chew and Nian-Shing Chen. A Vocal Assessment Approach to Measuring Elementary School Students’ Critical Thinking Skills
132 1 Christian M. Stracke. Why we need High Drop-out Rates in MOOCs: New Evaluation and Personalization Strategies for the Quality of Open Education
136 10 Katsuyuki Umezawa, Tomohiko Saito, Takashi Ishida, Makoto Nakazawa and Shigeichi Hirasawa. An Electroencephalograph-based Method for Judging the Difficulty of a Task given to a Learner
138 8 Chengjiu Yin and Noriko Uosaki. Building A Group Formation System by using Educational Log Data
140 9 Mei-Mei Chang. A Meta-analysis of Technology Application on Language Instruction
142 8 Yiling Hu, Jiayu Zhu and Bian Wu. Scaffolding spatial thinking with visualization and embodiment: A 3D multimedia approach
143 17 Hiran Nonato Ferreira, Taffarel Brant-Ribeiro, Rafael Araújo, Fabiano Dorça and Renan Cattelan. An Automatic and Dynamic Knowledge Assessment Module for Adaptive Educational Systems
145 DC Rafael D. Araújo, Renan G. Cattelan and Fabiano A. Dorça. Towards an Adaptive and Ubiquitous Learning Architecture
147 11 Anura Kenkre and Sahana Murthy. Learning of Micro-Macro Thinking in Analog Electronics via MIC-O-MAP TEL Environment
148 6 Oscar Jerez, Nelson Baloian and Gustavo Zurita. Authentic Assesment Between Peers in Online Courses with a Large Number of Students
150 9 Laxmisha Rai, Tantan Yang, Zhongtong Yue, Nongliang Sun and Chunrao Deng. Visualizing Characters as Imges: Understanding Chinese through Internet Usage
151 13 Laura Mancera, Silvia Baldiris, Ramon Fabregat, Sergio Gomez and Carolina Mejía. aTenDerAH – a videogame to support e-Learning students with ADHD
153 13 Soonja Yeom, Arthur Sale, Andrew Fluck and Jaeyoon Kim. A prototype ultrasonic wayfinder with haptic feedback
154 4 Wong Seng Yue and Chong Yee Ying. The Evaluation Study of Gamification Approach in Malaysian History Learning via Mobile Game Application
156 3 Roberto Martinez-Maldonado, Kalina Yacef, Augusto Dias Pereira Dos Santos, Simon Buckingham Shum, Vanessa Echeverria, Olga C. Santos and Mykola Pechenizkiy. Towards Proximity Tracking and Sensemaking for Supporting Teamwork and Learning
157 7 Andrew Gibson and Roberto Martinez-Maldonado. That Dashboard Looks Nice, But What Does It All Mean? Towards Making Meaning Explicit in the Learning Analytics Design Process
158 16 I-Sheng Lin, Tsai-Yen Li, Fang-Chi Liang and Yong-Teng Lin. A Collaborative Learning System for Sharing 3D Models: 3D Model Co-leaning Space
159 4 Ashutosh Raina, Lakshmi Ganesh T and Sahana Murthy. CoMBaT: Wearable Technology Based Training System for Novice Badminton Players
160 6 Buddhima Wijeweera, Gihan Dias and Surangika Ranathunga. Automatic Assessment of Student Answers for Geometric Construction Questions
161 17 Davide Taibi, Giovanni Fulantelli, Ivana Marenzi, Wolfgang Nejdl, Richard Rogers and Qazi Asim Ijaz Ahmad. SaR-WEB: A Semantic Web tool to support Search as Learning practices and cross-language results on the web
162 8 Sven Manske and Ulrich Hoppe. Fake or Real? Analysis of Physical Phenomena in Viral Videos as an Inquiry Learning Activity
163 5 Andreas Harrer and Andreas Lingnau. A proposal to measure innovation and scaling of CSCL projects -extension and application of the JRC mapping framework
165 9 Sy-Ying Lee. Testing an Extensive Reading and Blogging Model Using Structural Equation Modeling
166 11 Lakshmi T G, Prajish Prasad and Sridhar Iyer. A System for Developing Operationalization Skills through Problem Decomposition
169 7 Thiago Procaci, Sean Siqueira, Bernardo Pereira Nunes and Terhi Nurmikko-Fuller. Modelling Experts Behaviour in Q&A Communities to Predict Worthy Discussions
170 17 Ornella Malandrino and Maria Rosaria Sessa. Ontology-based Model sustaining Competence Management within Corporates: Competence certification in CSR
171 2 Nabeela Altrabsheh, Mihaela Cocea, Sanaz Fallahkhair and Khaldoon Dhou. Evaluation of the SA-E System for Analysis of Students’ Real-time Feedback
173 5 Francesca Pozzi, Andrea Ceregini, Francesca Dagnino, Donatella Persico, Luis Pablo Prieto and Luigi Sarti. Designing collaborative learning activities with an augmented LD tool
174 DC Christiane Hagedorn and Christoph Meinel. Exploring the Potential of Game-Based Learning in Massive Open Online Courses
175 14 Jing Du, Xinzhu Wang, Mingyang Geng and Ronghuai Huang. Manage Learning Space to Improve Learning Experience: Case Study on Classroom Layout
176 1 Geng Sun, Tingru Cui, Jun Shen, Dongming Xu, Ghassan Beydoun and Shiping Chen. Ontological Learner Profile Identification for Cold Start Problem in Micro Learning Resources Delivery
178 4 Tzu Chi Yang, Meng Chang Chen and Yeali Sun. An investigation of the influence of drug addiction on learning behaviors in a Game-Based Learning environment
179 8 Sven Manske and Ulrich Hoppe. Managing Knowledge Diversity: Towards Automatic Semantic Group Formation
180 8 Dorian Stoilescu. An Analysis of Content and Policies in ICT Education in Australia
182 6 Diunuge Buddhika Wijesinghe, Jcs Kadupitiya, Surangika Ranathunga and Gihan Dias. Automatic Assessment of Student Answers Consisting of Venn and Euler Diagrams
183 8 Cristina Muntean and Josephine Andrews. Final Frontier: An Educational Game on Solar System Concepts Acquisition in Primary School
184 11 Rémi Venant, Philippe Vidal and Julien Broisin. A Help Management System to Support Peer Instruction in Remote Laboratories
186 2 Tiina Lynch and Ioana Ghergulescu. Large Scale Evaluation of Learning Flow with the Adaptemy System
188 17 Carla Limongelli, Matteo Lombardi, Alessandro Marani and Davide Taibi. Enrichment of the Dataset of Joint Educational Entities with the Web of Data
190 5 Aurelia Ciupe, Serban-Nicolae Meza and Ioana Maria Bacea. Interactive Kanban – blending digital and physical resources for collaborative project based learning
191 2 Maria De Marsico, Andrea Sterbini and Marco Temperini. Leveraging CPTs in a Bayesian approach to grade open ended answers
193 1 Cícero Quarto, Antonio Busson, Luis Carlos C. Fonseca, Necio de Lima Veras, Edson Nascimento, Claudio Simon Hutz and Magda Bercht. A Group Formation Model for Collaborative Learning Environments
195 2 A. Ezzat Labib, Jose H. Canós-Cerdá and Mª Carmen Penadés. Integrating product line and learning style approaches to enforce reusability and personalization of learning objects
196 15 Tharrenos Bratitsis, Penelope Bardanika and Michalis Ioannou. Science Education and Augmented Reality content: The case of the Water Circle
197 17 Azer Nouira, Lilia Cheniti and Rafik Braham. An intelligent framework for assessment analytics using semantic web technologiesAzer
198 15 Catalina Malinchi, Aurelia Ciupe, Bogdan Orza and Serban Meza. A Mobile Exploration Solution for Virtual Libraries in Higher Education
199 3 Karl Barth and Wolfgang Mueller. Interacting with Public Displays for Informal Learning: Design Issues and First Experiences
200 2 Fahima Hajjej, Yousra Bendaly Hlaoui and Leila Jemni Ben Ayed. Adapted E-Assessment System Based on Cloud Computing
201 7 Olfat Mirza, Mike Joy and Georgina Cosma. Style Analysis for Source Code Plagiarism Detection – an Analysis of a Dataset of Student Coursework
202 2 Simone Borges, Vinicius Durelli, Helena Reis, Ig Ibert Bittencourt, Riichiro Mizoguchi and Seiji Isotani. Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Sensibility to Persuasion Scale (Br-STPS)
203 10 Ramon Zatarain Cabada, María L. Barrón Estrada, Daniel Leal Hernandez and Jose M. Rios Felix. Creation of a Facial Expressions Corpus from EEG Signals for Learning Centered Emotions
204 3 Teresa Walter, Stefanie Eichwald, Nina Klaass, Jennifer Reder and Wolfgang Müller. RefugeeScout: Learning German Culture for a better Integration with a Storytelling Application
207 5 Elvira Popescu and Gabriel Badea. CollAnnotator – A support tool for content analysis according to Community of Inquiry framework
208 10 Ramón Zatarain, Maria Lucia Barrón-Estrada, Francisco Gonzalez Hernandez and Hector Rodriguez Rangel. Building a face expression recognizer and a face expression database for an intelligent tutoring system
209 10 Maria Lucia Barrón-Estrada, Ramón Zatarain and Raul Oramas Bustillos. Sentiment Analysis in an Affective Intelligent Tutoring System
210 7 Paul Stefan Popescu, Cristian Mihaescu, Elvira Popescu and Mihai Mocanu. Generating alerts for drops in student activity levels in a social learning environment
211 6 Roxana Moldovan and Bogdan Orza. Blended assessment concepts for formal and informal engineering education
212 10 Arghir-Nicolae Moldovan, Ioana Ghergulescu and Cristina Muntean. Analysis of Learner Interest, QoE and EEG-based Affective States in Multimedia Mobile Learning
213 4 Rafaela Vilela Da Rocha, Pedro Henrique Dias Valle, Jose Carlos Maldonado, Ig Ibert Bittencourt and Seiji Isotani. AIMED: Agile, Integrative and open Method for open Educational resources Development
215 6 Fahima Hajjej, Yousra Bendaly Hlaoui and Leila Jemni Ben Ayed. Adapted E-Assessment System Based on Cloud Computing
218 7 Yuta Taniguchi, Suehiro Daiki, Atsushi Shimada and Hiroaki Ogata. Revealing Hidden Impression Topics in Students’ Journals Based on Nonnegative Matrix Factorization
222 6 Hans Jeria and Jorge Villalon. Incorporating Open Education Resources into Computer Supported Marking Tool to enhance formative feedback creation
224 7 Aneta George, Voicu Groza and Liam Peyton. Graduate Attribute Assessment in Computer Engineering Program at University of Ottawa
226 7 Imran Zualkernan. Using EGRA data to automatically generate teaching and training advice for teachers in developing countries
227 14 Salsabeel Shapsough and Imran Zualkernan. A voice-based mobile system for generating Stallings-type class observations
228 3 Mohammed Al-Solh and Imran Zualkernan. An MQTT-based context-aware wearable assessment platform for smart watches
229 6 Hasan Jamil. Automated Personalized Assessment of Computational Thinking MOOC Assignments
230 11 Shinpei Ogata, Mizue Kayama and Kozo Okano. SMart-Learning: State Machine Simulators for Developing Thinking Skills
232 14 Francesco Orciuoli, Giuseppe Fenza and Demetrios G. Samspon. Building Adaptive Tutoring Model using Artificial Neural Networks and Reinforcement Learning
233 2 Birol Ciloglugil and Mustafa Murat Inceoglu. Exploiting Agents and Artifacts Metamodel to Provide Abstraction of E-Learning Resources
234 1 Stylianos Sergis, Demetrios Sampson and Michail Giannakos. Enhancing student digital skills: Adopting an ecosystemic School Analytics approach
235 2 Jose Wallison F. Da Silva, Cidcley T. De Souza and Maria De Fátima C. De Souza. CLOVeR: An Optimized Repository for Customizable Learning Objects
236 3 Rawia Bdiwi, Cyril de Runz, Sami Faiz and Arab Ali Cherif. Towards a new Ubiquitous Learning Environment Based on Blockchain Technology
238 2 Carolina Mejia, Sergio Gomez, Laura Mancera and Sibylle Taveneau. Inclusive Learner Model for Adaptive Recommendations in Virtual Education
239 16 Ilias Pappas, Sofia Papavlasopoulou, Michail Giannakos and Demetrios Sampson. An Exploratory Study on the Influence of Cognitive and Affective Characteristics in
Programming-Based Making Activities
240 3 Xuan Lam Pham, Thi Huyen Nguyen and Gwo Dong Chen. Factors that impact learning score: A study with participants in the Mobile Quiz application
242 15 Mark Frydenberg and Diana Andone. Collaborative Learning about Augmented Reality from Technology and Business Perspectives
243 16 Mircea Dorin Vasilescu and Ioana Ionel. 3D printer FABLAB as integrated for students at the POLITEHNICA University of Timisoara
244 8 Vassilios Dagdilelis, Nicolaos Fachantidis, Dimitris Pnevmaticos and Sofia Pliasa. STIMEY project: A First Step for a Humano-botic Learning Community
245 8 George Palaigeorgiou, George Malandrakis and Christine Tsolopani. Learning with Drones: flying windows for classroom virtual field trips
246 8 Tiina Lynch and Ioana Ghergulescu. NEWTON virtual labs: introduction and teacher perspective
247 4 Mojibola Abioye, Maiga Chang, Shi-Jer Lou, Ru-Chu Shih, Tzu-Chien Liu and Fuhua Lin. The Design of Questionnaire of Students’ Perceived Gender and Role of Humanoid Robots in Education
249 1 Diana Andone, Andrei Ternauciuc and Radu Vasiu. Using Open Education Tools for a Higher Education Virtual Campus
252 13 Thais Castro, Alberto Castro, David Lima and Pernille Bjorn. Model Playground for Autistic Children: Teaching social skills through tangible collaboration
253 1 Vincent Tam and Mimansha Gupta. Facilitating the Open Learning and Education Through Facial Analytics and Video Streaming
254 15 Silviu Vert and Diana Andone. Zero-programming Augmented Reality Authoring Tools for Educators: Status and Recommendations
256 4 George Palaigeorgiou and Anastasios Karakostas. FingerTrips: Learning Geography through Tangible Finger Trips into 3d Augmented Maps
257 1 Xiaoyin Che, Sheng Luo, Haojin Yang and Christoph Meinel. Automatic Lecture Subtitle Generation and How It Helps
259 4 Ahmad Kobeissi, Alessio Sidoti, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria. Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts
261 9 Jon-Chao Hong, Ming-Yueh Hwang, Yilin Chen and Sophie Tai. Comparing the Judgment and Accuracy of English Vocabulary Tests Relevant to Metamemory Practice
262 4 Afef Ghannem, Karim Sehaba, Raoudha Khcherif and Henda Ben Ghezala. Towards serious game content-extraction for a pedagogical evaluation